
If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.Ī common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.
#Wizard the ultimate game of trump plus#
If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If all players played Jesters, whoever played the first Jester wins.Īfter all tricks have been played, players tally their score for the round. If not, whoever played the highest card of the suit led wins the trick. If not, whoever played the highest trump wins the trick. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.Īfter each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If a player leads a Wizard, then those who follow can play whatever they want. Play the card game thats been played for over 100 years-the Deluxe Rook Card Game from Winning Moves Games. If a player leads a Jester, then the second player determines the suit led. More fun than Hearts and Rummy, award-winning Wizard is 'the Ultimate Game of Trump' the whole family can enjoy. If a player leads a suited card, then all other players must follow suit, if possible. The playing and winning of the tricks uses mostly standard trick-taking rules. Players then state how many tricks they expect to win in the round. On the last round of each game all cards are dealt out so there is no trump. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. then trump is determined by flipping the top card of the undealt deck if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round.

You are supposed to place your bid by turning the dial until the number you want is under the arrow. In each round, players are dealt a hand of cards - one card in the first round, two cards in the second, three in the third, etc. The basic premise is a dial with numbers from 1 to 20 set around the edge, set into a base with an arrow at the top.

Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
