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It's incredibly aggravating.I’ve never really enjoyed aerial combat. Losing a fight or failing an objective means starting that mission from scratch. Compounding this annoyance is the lack of a checkpoint system during missions. An indicator showing where off-screen attacks are coming from would have been a tremendous help. On top of this, your warbird is not particularly durable despite its behemoth size, so enemies can easily overwhelm you if you don’t make use of your maneuverability. The camera does a terrible job of tracking locked foes, and the targeting system has no impact on how you aim your shots. The Falconeer has a lock-on feature that lets you easier target enemies, but this does little to alleviate the problems. This worked, yet still felt overly sensitive during hectic battles. I ultimately settled on mapping flight controls and aiming to my mouse and camera to WASD, with sensitivity dropped to the lowest setting possible. These functions can be customized, so you can remap movement and aiming to different controls as you see fit. On keyboard and mouse, aiming is done with the mouse, but the movement is wildly erratic and imprecise. On controller, the aiming reticle is bound to the same stick as movement, and it moves far too slowly to efficiently use. Still, no amount of fussing with sensitivity settings makes the dogfighting fun. Despite that warning, keyboard-and-mouse support has been patched into the game. The Falconeer's Steam page warns that the game doesn't support keyboard-and-mouse controls, and encourages controller or flight stick use. Instead, I played with either a gamepad or a mouse-and-keyboard combo. Admittedly, I have not used a flight stick. However, once combat is thrown into the mix, the relaxation and pleasantries are all cast into the sea.Īt best, the combat is functional, but it isn’t particularly fun or intuitive, regardless of the control scheme you use. Tilting, rolling, and diving are easy to pull off, and the way your bird rhythmically sways from left to right as it glides through the air is a wonderful detail that makes movement feel natural. The mutagen system is a nice feature, but the game isn't challenging enough to warrant investing your time into it. High-tier mutagens, on the other hand, are permanent enhancements. Low-tier mutagens are cheap and weak, but swappable they're perfect for experimentation. You can further enhance the warbird's capabilities by purchasing ability-enhancing mutagens. As you level up your warbird's passive abilities, such as health, speed, and stamina recovery, the beast grows stronger. Your warbird earns experience as you successfully complete missions. They often combine fighting, escorting, and retrieving objects before you reach your end goal. Early missions present singular tasks for you to complete, such as retrieving a payload and returning it to base, but the missions become longer and more demanding as you make progress. Airships lie somewhere between warbirds and ships they are more maneuverable and aggressive than standard ships, but are notably slower than your own bird. Warbirds mirror your own abilities, but they are easy to down if you manage to line your shots. Ships are resilient and can target you relatively easily from any direction, but the vessels are slow and not particularly maneuverable.
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