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Fantasian quests
Fantasian quests





Otherwise, thirty monsters versus three party members leans towards a world of ruin. Targeting Gimmicks provides one or more characters with temporary extra buffs to balance combat. This causes random stat boost objects to appear dispersed amidst the enemies. Therein, a new mechanic called Gimmicks is employed. Players strategically choose when to access the Dimengeon for mass monster melee combat. When the Dimengeon is available, enemies are automatically whisked away and stored up as the player explores Fantasian‘s various environs. This interrupting grind evokes the feeling of old Final Fantasy games. Mistwalker smartly sets up the Dimengeon early in the game by allowing the player to be sporadically hit with invisible monsters while traversing certain areas. Although it sounds foreboding, players will enjoy visiting this interstitial space when the time is right. Speaking of the dramatic, the game’s engaging battle system innovates with a novel approach to random encounters. The lighthearted moments help balance the mysterious narrative as the world of Fantasian is threatened with impending doom. The individual characters’ personalities and roles are adequate, but most interesting are their interactions, with Leo’s memory loss about certain relationships adding awkwardness or humor to the drama. This effective yet overused plot device allows the player to discover things along with Leo and his party members. The player assumes the role of the main character, Leo, who has amnesia. The dramatic story in Fantasian, reminiscent of classic JRPGs, is a simple tale of good versus evil, but it’s nonetheless intriguing. Map view with red arrow points to quickly move your character. The elegant user interaction scheme performs with aplomb and lets Fantasian shine. Also, the amount that fingers obscure the gameplay is minimal, thanks to the few on-screen buttons being well placed. Tap an arrow, then tap the “Move” button, and then the map view will disappear while the character quickly runs to the arrow’s point. Therein are several red pin-point arrows across the environment map. A convenient feature that helps with movement is the map view. It works well, with occasionally minor missed taps, so it isn’t frustrating.

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Instead, players simply tap the point where the character should move to. The pure gameplay also omits a digital faux cross-pad on the small touch display, so a player’s thumb won’t get sweaty, sticky, or slippery. It not only works, but it also raises the standard for mobile RPGs.įantasian is available in the subscription service Apple Arcade, so the RPG doesn’t have in-app purchases, gacha mechanics, or ads. The promise of Fantasian is a console-like RPG designed for a mobile touchscreen, but does the lack of physical buttons and the constraint of a small screen provide an obstacle? To the contrary. The main doubt, though, was not about the potential quality of the game but rather its accessibility.

fantasian quests

Going in, I had high expectations of the game directed by the venerable creator of Final Fantasy, Hironobu Sakaguchi. Having played much of Mistwalker’s new hybrid sci-fi/fantasy RPG, Fantasian, I’m hooked. Skill Trajectories and the Dimengeon make Fantasian‘s battle system one of the most enjoyable aspects of the game.







Fantasian quests